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Hunter-Ram
Uye
Mar 3, 2025
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Configuration Options
All configurable options are defined in config.lua. Below is a summary of the main settings:
Debug
- Config.Debug
Set to true to enable debug messages in the console; false to disable.
- Config.Debug
Bleeding Mechanics
- Config.BleedRate
Description: Health points lost per interval during bleeding.
Default: 1 - Config.BleedInterval
Description: Time in milliseconds between each health reduction/update and ground blood update.
Default: 1000
- Config.BleedRate
Particle Effect Settings
- Config.BloodParticleDict
Description: Particle dictionary used for blood effects.
Default: "scr_rcbarry2" - Config.GroundBloodParticle
Description: Particle effect name for blood on the ground.
Default: "scr_wheel_blood" - Config.FaceBloodParticle
Description: Particle effect name for blood on the player's face.
Default: "scr_wheel_blood" - Config.ChestBloodParticle
Description: Particle effect name for blood on the player's chest/clothes.
Default: "scr_wheel_blood" - Config.FaceBoneIndex
Description: Bone index where the face blood effect is attached.
Default: 12844 - Config.ChestBoneIndex
Description: Bone index where the chest blood effect is attached.
Default: 24816
- Config.BloodParticleDict
Disorientation Settings
- Config.DisorientationThreshold
Description: Player health below which disorientation (camera shake) is applied.
Default: 50 - Config.DisorientationIntensity
Description: Intensity of the camera shake effect.
Default: 1.0
- Config.DisorientationThreshold
Damage Threshold Settings
- Config.HitThresholdForShot
Description: Number of valid shot (non-melee) damage events required to trigger bleeding and the injured walk effect.
Default: 3 - Config.HitThresholdForMelee
Description: Number of melee (punch) damage events required to trigger bleeding (face wounds are applied).
Default: 2
- Config.HitThresholdForShot
Injured Walk & Slow Run
- Config.InjuredWalkAnimSet
Description: Animation clipset used for the injured (curved) walk. You can try different variations (e.g., "move_m@injured", "move_m@injured@a").
Default: "move_m@injured" - Config.SlowRunHealthThreshold
Description: Health threshold below which the slow run effect is enforced.
Default: 150 - Config.RunSpeedMultiplier
Description: Movement speed multiplier applied when health is below the slow run threshold.
Default: 0.7 (70% of normal speed)
- Config.InjuredWalkAnimSet
Ground Blood Behavior
- Config.ForceGroundBlood
Description: If true, ground blood effects will be spawned even if player coordinates are (0,0,0).
Default: true
- Config.ForceGroundBlood
Face Wound Overlay (for Melee Damage)
- Config.FaceWoundOverlayType
Description: Head overlay type used for displaying wounds (commonly 0 for blemishes).
Default: 0 - Config.FaceWoundOverlayValue
Description: Specific overlay value to use for wounds; adjust to achieve your desired texture.
Default: 1 - Config.WoundHealingTime
Description: Total time in milliseconds for wounds to fully heal after bandaging.
Default: 180000 (3 minutes) - Config.WoundHealingInterval
Description: Interval in milliseconds between healing steps.
Default: 5000
- Config.FaceWoundOverlayType