Script mGarage - Garages, Impound and more

1 Followed
283 Follower

Adrian_chupi

Admin

Aug 13, 2023

3,085 Mesaj

8,181 Reaction

0 Solution

113

First Message

100 Messages

500 Message

1K Message

No reward!

Joined
Aug 13, 2023
Messages
3,085
Reaction score
8,181
Points
113
Location
SPAIN
Credits
1,727

mGarage​

  • Create garages/impounds in-game or in the Config file
  • Garage action: Target/TextUI
  • Multilanguage
  • Garages for jobs
  • Vehicle search in the garage interface
  • Custom vehicle garages ( not finish )
  • Obtain an item key if necessary
  • Mark vehicles outside the garage
  • Share vehicles with companions
  • Save vehicles with fake license plates (using the ‘fakeplate’ item from mVehicle)
  • Impound with societies
  • Functions to integrate the garage into any housing system
  • Function to impound vehicles
  • The impound can establish a society account
  • Support Target/Textui

How To install Read de Documents or README​

Create/edit Garages in game
-Create




-Edit




Garage Images
image






Impound Images
image


Dowload Dependecy​

favicon.svg


New mono_carkeys. Contribute to Mono-94/mVehicle development by creating an account on GitHub.



Dowload Garage​

favicon.svg


Contribute to Mono-94/mGarage development by creating an account on GitHub.

Functions​

OpenGarage​


exports.mGarage:OpenGarage({
name = 'GARAGE ID/NAME',
garagetype = 'garage',
intocar = true,
carType = { 'automobile', 'bike' },
spawnpos = { vec4(0, 0, 0, 0) }
})

SaveCar​


exports.mGarage:SaveCar({
name = 'GARAGE ID/NAME',
garagetype = 'garage',
entity = vehicleEntity or false to getVehiclePedIsIn,
carType = { 'automobile', 'bike' },
})

impound Vehicle​


exports.mGarage:ImpoundVehicle({
vehicle = Vehicle entity,
impoundName = 'Impound Name'
 
Last edited:

Topics

5,143

Messages

8,728

Members

49,989

Latest member

dimi3tri

Top