Script LGF Admin Menu / Tool

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Adrian_chupi

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LGF Admin Menu​

This resource is in its current state, and while it’s compatible with QBox and ESX, it requires my LGF_Utility for UI management and framework handling. Vehicle, ped, and object data are stored in web/components/data. Pull requests for improvements or new features are welcome.

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Features​

  • Code Execution Page: For debugging purposes (recommended for creators only).
  • Leaflet Map with Player List: Shows a map with a list of players.
  • Entity Spawner: Spawn peds, objects, and vehicles in the game world.
  • Resource Manager: Allows for managing and restarting resources.
  • Debug Tools: Includes raycast debugging for entities.
  • Inventory Management: Add items to the inventory.
  • Dashboard with Logs: Keeps track of actions and provides an entity counter for better monitoring.

Configuration​

Required Dependencies:​

  • LGF_Utility: This is required for managing the UI placement, framework interactions, and other essential functions.

Setup Instructions:​

  1. Install LGF_Utility:
    • Ensure that LGF_Utility is installed and properly configured in your server environment.
  2. License Configuration:
    • To give the necessary permissions, add your license details to the modules/server/sv-config.lua file. You can find this file within the project directory.
  3. UI and Framework Compatibility:
    • The resource is compatible with QBox, ESX, and requires the use of the LGF_Utility for managing UI elements, prop placements, and framework functionalities.
  4. Data Management:
    • Vehicle, Ped, and Object data management is handled through the web/components/data folder.

Folder Structure:​

  • The vehicle, ped, and object data is located in: web/components/data

Release​

 

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