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Adrian_chupi
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This resource is in its current state, and while it’s compatible with QBox and ESX, it requires my LGF_Utility for UI management and framework handling. Vehicle, ped, and object data are stored in web/components/data. Pull requests for improvements or new features are welcome.Features
- Code Execution Page: For debugging purposes (recommended for creators only).
- Leaflet Map with Player List: Shows a map with a list of players.
- Entity Spawner: Spawn peds, objects, and vehicles in the game world.
- Resource Manager: Allows for managing and restarting resources.
- Debug Tools: Includes raycast debugging for entities.
- Inventory Management: Add items to the inventory.
- Dashboard with Logs: Keeps track of actions and provides an entity counter for better monitoring.
Configuration
Required Dependencies:
- LGF_Utility: This is required for managing the UI placement, framework interactions, and other essential functions.
Setup Instructions:
- Install LGF_Utility:
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- Ensure that LGF_Utility is installed and properly configured in your server environment.
- License Configuration:
- To give the necessary permissions, add your license details to the modules/server/sv-config.lua file. You can find this file within the project directory.
- UI and Framework Compatibility:
- The resource is compatible with QBox, ESX, and requires the use of the LGF_Utility for managing UI elements, prop placements, and framework functionalities.
- Data Management:
- Vehicle, Ped, and Object data management is handled through the web/components/data folder.
Folder Structure:
- The vehicle, ped, and object data is located in: web/components/data
Release
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