Script [FREE] WNT Code Dispatch — Multilingual Police Alert System | QBCore, Qbox, ESX & Standalone 📻

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[FREE] WNT Code Dispatch — Multilingual Police Alert System | QBCore, Qbox, ESX & Standalone 📻​

WNT Code Dispatch is a free, modern and highly configurable police code dispatch system for FiveM.

Authorized officers can send dispatch alerts using simple commands such as /code 1. Every authorized on-duty unit immediately receives a styled NUI notification with the code information, officer name, priority and incident location.

The system also creates temporary map blips and optional incident radius markers for responding units.

Supports QBCore, Qbox, ESX and Standalone with automatic framework detection.

🎥 Preview​




🚨 Main Features​

  • Custom Code 0–99 system
  • 5 original NUI styles
  • QBCore, Qbox, ESX & Standalone support
  • Automatic framework detection
  • English, Turkish, Spanish, German & French included
  • Job, grade and duty permissions
  • Dynamic officer and street information
  • Temporary map blips
  • Configurable incident radius
  • Red / red-blue emergency strobe effects
  • Configurable alert sounds
  • Radio talking animation
  • Server-side authorization & validation
  • No database required
  • No mandatory dependencies
  • Event-driven — no permanent client loop
  • Highly configurable through config.lua

📻 Custom Code 0–99 System​

Create any dispatch code between Code 0 and Code 99.

Each code can have its own:

  • Title
  • Description
  • Emergency status
  • Priority
  • NUI style
  • Card color
  • Strobe effect
  • Alert sound count
  • Notification duration
  • Blip sprite
  • Blip color
  • Blip scale
  • Incident radius color
  • Single-use restriction
You only need to define the properties you want to change. Everything else automatically inherits from the default configuration.

Example:

Config.Codes['66'] = {
description = {
en = 'Assistance needed',
tr = 'Yardım gerekli',
es = 'Se necesita ayuda',
de = 'Unterstützung benötigt',
fr = 'Renfort demandé'
},
emergency = false,
priority = 'assistance',
nuiStyle = 4,
tone = 'blue',
strobe = false,
beepCount = 2,
singleUse = false,
blipSprite = 280,
blipColor = 3,
blipScale = 1.0,
radiusColor = 3
}

Then simply use:

/code 66


🎨 Five NUI Styles​

WNT Code Dispatch includes five different dispatch card styles:

  1. Classic Dispatch
  2. Rounded Accent
  3. Priority Corner
  4. Minimal Assistance
  5. Enhanced Emergency
All five styles can be previewed directly in-game:

/codenuipreview 1

Change 1 to any style between 1–5.


🌐 Framework Support​

Automatic detection order:

Qbox → QBCore → ESX → Standalone

You can also manually select the framework through config.lua.

Supported​

  • Qbox
  • QBCore
  • ESX
  • Standalone
No mandatory framework dependency.


👮 Job, Grade & Duty Permissions​

Control exactly who can send and receive dispatch alerts.

Config.AllowedJobs = {
police = true,
sheriff = true,
ambulance = 2
}

This example allows:

  • All police grades
  • All sheriff grades
  • Ambulance grade 2+
Qbox and QBCore duty states are supported automatically.

Standalone servers can use ACE permissions.


🌍 Multilingual​

Five languages are included out of the box:

🇺🇸 English
🇹🇷 Turkish
🇪🇸 Spanish
🇩🇪 German
🇫🇷 French

English is used as the default/fallback language.

Individual code titles and descriptions can also be translated independently.


🗺️ Map Dispatch System​

When an alert is sent, authorized units can receive:

  • Temporary incident blip
  • Custom blip sprite
  • Custom blip color
  • Custom blip scale
  • Optional incident radius
  • Custom radius size
  • Custom radius opacity
  • Automatic marker cleanup
Location information can include the current street and cross street.


📡 Radio Animation​

The officer sending the dispatch code can automatically perform a radio animation.

The animation is fully configurable:

  • Enable / disable
  • Animation dictionary
  • Animation name
  • Duration
  • Animation flag
  • Movement compatibility
The dispatch alert is sent before the animation is loaded, so animation problems cannot prevent the alert itself from being sent.


🔒 Server-Side Security​

WNT Code Dispatch includes server-side validation for:

  • Framework authorization
  • Job permissions
  • Minimum grade
  • Duty state
  • Code range
  • Configured codes
  • Command cooldown
  • Single-use codes
  • Location request tokens
  • Expiring location requests
  • Server-side coordinates
  • Street name sanitization
  • Player data cleanup
Simply triggering an event is not enough to bypass the authorization system.


⚡ Performance​

The resource is designed around events.

  • No permanent client loop
  • No database queries
  • No database dependency
  • Automatic NUI queue
  • Automatic blip cleanup
  • Framework objects cached when available
  • No mandatory external dependencies
The resource only performs work when an alert or related command is triggered.


🎮 Commands​

CommandDescription
/codeSend a configured dispatch code
/kodAlternative dispatch command
/codenuipreviewPreview one of the five NUI styles
Command names can be changed or extended through the configuration.


📦 Installation​

  1. Download the resource.
  2. Place wnt-kod inside your server's resources directory.
  3. Configure config.lua.
  4. Add it after your framework in server.cfg:
ensure wnt-kod

  1. Restart the resource:
restart wnt-kod

  1. Preview the NUI:
/codenuipreview 1

  1. Send a test alert:
/code 1


📋 Resource Information​

Resource: WNT Code Dispatch
Version: 1.0.0
Game: FiveM
Frameworks: QBCore / Qbox / ESX / Standalone
Languages: EN / TR / ES / DE / FR
Database: Not Required
Dependencies: None Required
Configuration: config.lua
Delivery: Cfx Asset Escrow
Price: FREE


💬 Support​

For installation help, configuration questions or bug reports, join the WNT Development Discord and create a support ticket.

When reporting an issue, please include:

  • Framework
  • Resource version
  • Relevant config section
  • Server console errors
  • F8 console errors
  • Screenshots or video when applicable
 

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