Script closed_book->[ESX] DrugLabs-System🔧(free)

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DrugLabs System​

Advanced Drug Processing & Dynamic Market for FiveM


:pushpin:
Overview​

DrugScene is a fully synchronized drug lab system built for FiveM
servers using ESX, ox_inventory, ox_target, and ox_lib.

Showcase:

The script allows players to:

  • Run multi-stage drug production processes
  • Use fully synced animation scenes with objects
  • Progress through locked stage orders
  • Receive rewards after completing full production
  • Sell products to dynamic NPC dealers
  • Affect a live demand-based market system
  • Log all activity directly to Discord via Webhook
Everything is configurable and modular via Config.lua.


:gear:
Dependencies​

Make sure the following are installed:

  • ESX Framework
  • ox_inventory
  • ox_target
  • ox_lib
  • for the dlc’s interiors
  • Any teleport script for the interiors

Available Processes​


Meth Lab​











Stages Order:

  1. cook
  2. smash
  3. mega

Required Items​

  • acid
  • ammonia
  • acyclovir
  • aluminumoxide

Final Reward​

  • meth_packaged

Features​

  • Multi-scene synchronized animations
  • Stage locking system
  • Item validation before first stage
  • Object cleanup protection
  • Player death & disconnect handling
  • Station lock (prevents two players using same station)

:snowflake:
Cocaine Lab​











Stages Order:

  1. mix
  2. press

Required Items​

  • bakingsoda
  • baggy_cocaine

Final Reward​

  • cocaine_packaged

Features​

  • Multi-layer press animation system
  • Progressive stage validation
  • Inventory removal on start
  • Automatic reward on completion

performance​

image

Dynamic Drug Market System​

Players can sell products to configured NPC dealers.

Market Features​

  • Live demand modifier per dealer
  • Price changes based on:
  • Time (market recovery)
  • Quantity sold
  • Zone multiplier support
  • Sale limit per transaction
  • Black money or regular money payout
  • Discord logging for every sale

Demand System​

Each dealer has:

  • min / max demand range
  • Recovery rate per minute
  • Demand drop per unit sold
  • Max items per sale
The more players sell, the lower the price goes.
If the market cools down, prices slowly recover.


Stage Control System​

  • Players must follow the defined stage order.
  • Cannot skip steps.
  • Cannot start next stage without completing previous.
  • Stations are locked while in use.
  • If player cancels / dies / disconnects:
  • Scene is stopped
  • Objects are removed
  • Station is released
  • Logged to Discord

Discord Webhook Logging​

Every important action is logged:

  • Process Started
  • Stage Completed
  • Reward Given
  • Missing Items
  • Station Busy Attempt
  • Player Death During Process
  • Player Disconnect During Process
  • Product Sold
Webhook embed includes:

  • Player Name
  • License
  • Discord Identifier
  • Process & Stage
  • Sold Amount & Price
  • Demand Modifier
Fully customizable from Config.Webhook.


Configuration​

All processes are defined inside:

Config.Processes​

You can easily:

  • Add new labs
  • Add new stages
  • Define custom animations
  • Define objects per scene
  • Enable multi-scenes
  • Configure required & reward items
Dealers are defined in:

Config.Sell​

You can configure:

  • NPC model
  • Location
  • Base price
  • Zone multiplier
  • Account type
  • Demand behavior

Safety & Stability​

  • Network entity control validation
  • Timeout protection
  • Automatic cleanup on:
  • Resource stop
  • Player death
  • Player drop
  • Station ownership tracking
  • Server-side stage validation (anti-exploit logic)

Installation​

  1. Install the script:
  2. Place the script inside your resources folder
  3. Ensure dependencies are started before this resource
  4. Add to server.cfg: ensure DrugLabs-System
  5. Configure items inside ox_inventory
  6. Configure webhook (optional but recommended)

Notes​

  • Built with performance and synchronization in mind.
  • Fully server-validated to prevent stage abuse.
  • Designed to be expandable for additional drug systems.

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