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Adrian_chupi
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Welcome to my first free release!
Why settle for “pressing E to drink” when you can add a layer of immersion to your server? Jürgen Watercoolers takes a basic map prop and turns it into a functional, physics-aware, and status-boosting interaction.
Originally built for a 70s retro-themed server, this script focuses on the “small things” that make a player stop and say, “That’s neat.”
Dynamic Prop Handling: Fully integrated with ox_lib. A cup physically appears in the player’s hand during the drink and disappears automatically when finished—no stuck props, ever.
Hydration Stamina Boost: Drinking isn’t just for thirst! Finishing a cup provides a “Hydration” effect, instantly refilling the player’s stamina for those long sprints.
Stress Relief: A configurable feature to lower player stress levels while drinking. Perfect for RP servers.
Zero Resource Usage: Optimized to the bone. 0.00ms on resmon while idling. It only works when you are looking at a cooler.
Frameworks: Supports both QB-Core and Qbox natively via a single config toggle.
Notifications: Built-in support for Codem Supreme, ox_lib, and native QB-Core notifications.
Targets: Uses the industry-standard ox_target.
Why settle for “pressing E to drink” when you can add a layer of immersion to your server? Jürgen Watercoolers takes a basic map prop and turns it into a functional, physics-aware, and status-boosting interaction.
Originally built for a 70s retro-themed server, this script focuses on the “small things” that make a player stop and say, “That’s neat.”
Key Features
Immersive Interaction: Uses the native coffee/water drinking animations for a smooth, realistic look. No more floating bottles!Dynamic Prop Handling: Fully integrated with ox_lib. A cup physically appears in the player’s hand during the drink and disappears automatically when finished—no stuck props, ever.
Hydration Stamina Boost: Drinking isn’t just for thirst! Finishing a cup provides a “Hydration” effect, instantly refilling the player’s stamina for those long sprints.
Stress Relief: A configurable feature to lower player stress levels while drinking. Perfect for RP servers.
Zero Resource Usage: Optimized to the bone. 0.00ms on resmon while idling. It only works when you are looking at a cooler.
Universal Compatibility
Built to be the most “Plug & Play” resource on your server:Frameworks: Supports both QB-Core and Qbox natively via a single config toggle.
Notifications: Built-in support for Codem Supreme, ox_lib, and native QB-Core notifications.
Targets: Uses the industry-standard ox_target.
Easy Configuration
Everything you need to change is in one clean file:- Toggle between QB and Qbox.
- Adjust how much thirst is restored.
- Set the amount of stress relief.
- Enable or disable the stamina refill.
- Choose from a list of pre-defined watercooler models (supports all DLC props).
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Requirements
- ox_lib
- ox_target
- qbx_core or qb-core
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